

And for the first half an hour you'll hate it. It's a complex, involved system, but it gives you a level of control that button-taps and analogue stick-flicks just can't. Depending on how well you get the timing down it might be a long way or a couple of inches.įrom there you'll start to add swipes and taps, learning to spin the board in various directions, or exert pressure on different points to perform different grinds when you land on a rail. You lift your finger from the middle of the board, then from the back of the board, and it leaps into the air. The basis of pretty much all of your tricks is an ollie. You can brake and powerslide by swiping in a direction or lifting up one of your fingers.Įven this takes a while to get used to, though, and you'll often find yourself forgetting what your fingers should be doing.

The most basic move involves pressing two fingers onto the board, then sliding them left or right to steer. Pull one off and you move to the next chunk of the tutorial. You're walked through the basic tricks and moves you're going to need to be able to perform, and then given a chance to try them out.
TOUCHGRIND SKATE SERIES
The game starts with a series of tutorial videos. Really tough.īut if you persevere, you'll find a brilliant skateboarding game that rewards practice with pleasure. Here, though, your fingers replace your feet, dancing over the touchscreen in order to pull off combinations of flips and grinds to score as many points as you can. It's all about balance, timing, and sliding your feet around on a plank of wood no wider than the length of your shoes. Because in the real-world, skating is tough.

Touchgrind Skate 2 comes at things from the other direction.

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