

Go into the container on your right to hack a datapad for 1,500 credits, though this container is easy to miss. She also warns you that some of those containers consist of explosive hazardous materials. When you enter the area, Miranda points out that since all the containers are being moved around, it will be harder to target and acquire enemies. Regardless of the course of action, you will be battling against Eclipse Troopers, Heavies, and Vanguards. If you didn’t interrupt the Engineer, he will order his fellow mercs to attack while you and the squad are in the open. Then the squad runs into cover and the fight begins. Shepard then glances up and fires a few shots at an overhead fuel container, which falls and explodes. If you choose to interrupt, Shepard will break the Engineer's neck while Miranda pulls her pistol and shoots the merc standing behind the Engineer. At this point, you have an option for a Renegade interrupt. As an angry Miranda accuses him of lying, the Engineer gloats that their conversation has given his snipers time to take position. The Engineer informs that you have arrived too late and his captain, Enyala, is moving in on Oriana and Niket will not be helping Miranda. The squad exits the disabled cab and a conversation starts with the Engineer. However, the cab had been damaged from the open fire, forcing a hard landing a few meters away from the mercs. The mercs open fire, though an Eclipse Engineer, who is supposedly expecting you, orders them to cease-fire. Miranda tells Shepard to land behind cover and the mercs. The Arc Projector, M-622 Avalanche, and M-490 Blackstorm are all effective general heavy weapon options, allowing you to damage and disable groups of enemies, many of whom might be obscured by cover.ĭuring the flight towards the cargo terminal, Miranda notices several Eclipse Gunships at the cargo area, which a cutscene then shows several Eclipse mercs, deploying from the aircraft. In terms of weaponry, having the Geth Plasma Shotgun handy is great for the final battle of the mission for quickly eliminating enemy shields and barriers. Slam also deserves mention as another "one point wonder" bonus power that can disable enemies on a fast cooldown and combo with Miranda's Warp, if Warp is cast while a target is lifted by the ability. Otherwise, Energy Drain is as usual an excellent general choice of bonus power that can simultaneously buff and restore Shepard's shields while removing them from enemies. Stasis can be an excellent bonus power for Shepard to help deal with the final "boss" enemies you'll encounter as with even just one point allocated Stasis can disable foes with multiple intact protection layers. Another consideration is bringing a loyal Kasumi, as her Flashbang Grenade can be useful for disabling the tech and biotic special abilities of multiple opponents at once, and Shadow Strike can be used for additional punch and distraction against tougher enemies. If Shepard doesn't have Pull to combo with Miranda's Warp, Jacob, and Samara all can have the ability-and if Jack is loyal she can provide Warp Ammo along with Pull. She also possesses no ammo power of any kind, so depending on what class Shepard is, consider bringing along a squad member that compensates for these deficiencies. Miranda has the tech and biotic skills of a Sentinel as well as a passive ability that grants a very useful health and damage buff to Shepard's party, but she lacks "crowd control" powers that can disable or knock down enemies (at least until this mission is completed). Most of the enemies you'll be facing throughout the level are shielded Eclipse mercenaries including a large number of Engineers, along with a smattering of light mechs however, a few dangerous enemies you'll encounter during the difficult final battle of the level possess barriers and even armor. You'll have to bring Miranda with you to Illium to be able to talk to Lanteia. Miranda's loyalty mission becomes available after completing the events on Horizon.
