

You can use this to your advantage against okizeme that involves the opponent planting a meaty projectile/assist on you while they go high/low. The attack has invulnerability during the entire animation and is completely safe on whiff. The side-swap can be useful for getting yourself out of the corner. Hakumen is invincible during the entire attackĪfter the counter is triggered, Hakumen extends his arm and throws his opponent backwards.The invulnerability granted by the attack followup allows you to recover much faster than them, letting you take the advantage.

Despite the animation, it can also catch lows.Ī strategy to using this is to reversal the opponent's partner tag-in after one of their characters is downed. Fortunately, this reversal doesn't have a lengthy animation which makes it one of the safest to whiff in the game. Since this is a counter, unlike most other characters' reversals, it cannot be used as an anti-air. Hakumen's reversal which can stop a wide variety of attacks thrown at him.

In combos, the attack launches lower than it used to nor is it jump cancellable to make up for this, meaning that you may want to use an assist to properly follow it up. Because it now counts as a normal, you can cancel it into any special without any meter cost. The last part of this string is Hakumen's Enma special from the mainline BB series. Do keep in mind that most opponents will push block 5B on reaction, so use the push block callout and gimmicky mixes sparingly. If the opponent plans to push block 5BBB, 5BB allows Hakumen to get in on the opponent, block the failed push block attempt, and punish. In blockstrings, The range and speed of this dash can allow Hakumen to stay close even when push-blocked. If the opponent is anticipating the last B input, 5BB can serve as an gimmicky strike/throw mix or an high/low mix. This portion of the auto combo is not an attack, but instead moves him forward for the next B input to launch the opponent. Hakumen's Kishuu dash special from BB is now part of his B auto combo.
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This CH property is useful for allowing Hakumen to start a full solo combo while from poking distance. On CH, 5B has enough hitstun to let you followup with 5BB and allow a 2A or 2C to connect. 5B is a far reaching sword poke that is essential for Hakumen's neutral.
